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Alien vs Predator 2 No CD Crack: A Simple Solution for Disc Problems



But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs. Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre. Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.


If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop (although you'd be a fool not to have a crack at all three campaigns). As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun. However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you. How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.




alien vs predator 2 no cd crack



Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species. The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2is no different.


There is one area in which Aliens vs Predator 2could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators (who usually work alone), the other species are historically prone to fighting in numbers. At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion. But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially.


From October 15, 2221 to some time in early 2222, "Expedition One" was tasked with studying a then-dormant alien hive on LV-1201. The Hive "woke up" on or immediately prior to New Year's eve, resulting in mass casualties. The only survivor was Dr. Eisenberg, who was rescued from Observation Post 4 but left traumatized by the experience; there are hints that he ate some of the other expedition members.


In the early hours of November 25, the alien fights its way through the POC, releasing other Xenomorphs being kept as test subjects along the way. It reaches the lower levels, finally encountering a Predator. It fatally wounds the Predator, which activates its Self-Destruct Device, severely damaging the circulation and waste flow systems and creating a breach that facilitates the Xenomorph invasion into the POC. This invasion prompts the U.S.S. Verloc's deployment.


Six weeks later, the alien infiltrates the Pods during a brief security failure caused by Corporal Harrison. As the Xenomorphs attack the Pods, they weaken the defenses and release an artificial hive in the process.


Eisenberg has taken advantage of the Marines' arrival to initiate the Large Mass Specimen Extraction, AKA Operation Savior, a project to capture the Xenomorph Empress. As part of the plan, combat synthetics have wired explosive charges throughout the tunnels of the Hive. After leaving the Pods and armed with this information, the alien disables these explosives as it tracks the Empress.


The Empress is successfully captured, but the alien pursues her captors, including Eisenberg himself. It tracks them through an archaeological site, killing numerous guards, civilians, and Iron Bears mercenaries, to a dropship landing pad. It kills two Predators and sabotages the pad's support machinery, causing the dropship to crash. Furious, Eisenberg attacks the alien directly. The alien incapacitates Eisenberg, who is later "cocooned". The final scene reveals that Eisenberg now has a synthetic body; notes in the Marine and Predator campaigns hint that his father was involved in prosthetics research that allowed Eisenberg to replace some or all of his body at the cost of radical personality changes.


At 5:25 AM, two dropships are deployed to the Primary Operations Complex, but they are separated by hurricane winds and the one carrying Harrison (the player character) and Major McCain is damaged and forced to make an emergency landing outside the POC. Red Team and Sergeant Hall are ordered to restore the main power core, White Team is ordered to locate security control, and "Blackwell's boys" (Blackwell, Shugi, and Harrison) are ordered to head to the East Landing Bay. Harrison takes point but a structural collapse blocks Blackwell and Shugi from following him, and disables his radio transmitter, allowing him to hear but not talk to the rest of the marines. Harrison manages to reset the generator in the East Landing Bay and reactivate the beacon there on his own, and McCain's dropship immediately lands there. After reuniting with his team, Harrison is then sent to the nearest security office to activate the POC's automated defense grid. He succeeds, but accidentally wakes up the POC's alien inhabitants in the process. McCain's dropship departs without Harrison, who is ordered to rendezvous with Hall's team, which he does by commandeering an APC. Once reunited with what is left of Hall's team, he is informed that Hall has been taken by the aliens. Most of the team gets inside the APC and stays there while Harrison attempts to rescue Hall on foot, but by the time he finds her, she has already been impregnated with a Chestburster. She dies as Harrison finds her. He then returns to the APC, and depart in it to reunite with the rest of the marines at the Southern Landing, which has been secured by White Team.


Harrison attempts to establish a communication link with the Verloc. In the process, he begins receiving a message about dead scientists, but it is cut short by a computer error. He is then knocked unconscious by one of the Iron Bears, dressed in a convict's uniform (the pods and POC had both been using convict laborers), put in a prison cell, and declared dead. Harrison's cell mate gets into a fight with a guard, enabling Harrison to escape his cell. As he wanders around the forward observation pods, he releases the Predator player character from stasis, and then is contacted by a scrambled voice offering to reunite him with his team if he retrieves a "package". The voice guides him to the implantation lab, where the "package" is revealed to be a CD. The voice then guides him from Pod 2 to 4, and from Pod 4 to 3, which has an elevator down to the canyon floor. On the way down, the voice-scrambling software malfunctions and Harrison is surprised that the voice is female. The voice explains to him that his team (Red Team?) appears to be headed to an alien hive, but Harrison cannot get to them on his own because the tunnels have been sealed. Harrison decides to head back to the POC and reunite with White Team to get their help with rescuing the other marines.


By November 2230, several predators have arrived at LV-1201; their arrival is brought to the attention of Rykov himself, who is now providing private security for the Weyland-Yutani installation there. The hunt lasts for at least a week, during which time one Predator self-destructs after losing in combat to an Alien ("the Incident") and two more are captured by the Iron Bears. Pursuing his captured clan-mates into the Forward Observation Pods, the player character eventually succumbs to electro-magnetic pulse grenades which render his equipment useless and result in his capture.


The Predalien character's story also begins 500 years before the incident, but after the Predators have established a presence at Zeta Site. The player begins by controlling a facehugger, exploring the Alien hive and Predator camp in search of a host. The facehugger attacks the Predator, but both become trapped in the stasis field. The game then shifts forward five hundred years to the chestburster emerging from the Predator inside Pod 5. The creature is an Alien/Predator hybrid, called the "Predalien" in the game, and the player controls it and searches for food until it grows into an adult. The player then battles human guards in search of the artifact, but is interrupted when Rykov destroys the pod's supports. The player must then battle several android guards in armored exosuits in order to escape the pod with other Aliens before it falls into the valley below.


The Alien campaign forces players to get in close to their enemy, as their only methods of attack are physical: the Aliens' claws, tail, teeth and inner jaws. The alien's sight is based around the use of pheromones, which enables it to distinguish between hostile prey and passive civilians (it can also deduce whether the Marine / synthetic is alert and ready to fight, and is also able to see through the Predator's Cloak). Players will be allowed to climb over every surface in the game as an Alien, but this is counteracted by a slower pace than previous games in the series, discouraging "blitz tactics." In confined spaces, the wall-climbing has been shown to be a slight nuisance and can induce some level of confusion, but once mastered it is a powerful weapon in your Xenomorph's arsenal. 2ff7e9595c


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